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Old Jun 27, 2006, 07:25 PM // 19:25   #81
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You never cease to confuse me rikimaru, I yet again dont understand the permanent sprint animation. If you can give me more of a reason to support this than, Permanent Speed boosts, I will support it. I play assassins I dont see a need for this, I would like somethign closer to the buff that wars have.
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Old Jun 27, 2006, 10:57 PM // 22:57   #82
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signed...

warr are so over powered, even they have being seriously nerfed in the past...

gotta love the mo rune...

extra healing range + life or death...
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Old Jun 27, 2006, 11:06 PM // 23:06   #83
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Well, I do like the idea of an evasion rune so we can survive a little better, but it would end up being such a small amount that it would barely matter. The worst part in my oppinnion though, is that it would be completely random. I Hate having to rely on random chances.

In complete seriousness, I think the best rune to add to an assassin's survival would be one that adds a 10/15/20% reduction in condition durations.
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Old Jun 28, 2006, 12:35 AM // 00:35   #84
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Quote:
Originally Posted by Chaco Nautzi
You never cease to confuse me rikimaru, I yet again dont understand the permanent sprint animation. If you can give me more of a reason to support this than, Permanent Speed boosts, I will support it. I play assassins I dont see a need for this, I would like somethign closer to the buff that wars have.
He's supporting the speed boost rune, but mainly because he likes the animation that happens when sins get speed boosts.
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Old Jun 28, 2006, 02:16 AM // 02:16   #85
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But also you have to take into account that the warrior absorption runes are only 1-2-3 damage redcuing each and looking at it, it barely matters too.
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Old Jun 28, 2006, 02:14 PM // 14:14   #86
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/signed

to lazy to write counter argumetns or to add to the OP ideals.. but i agree w/ new ideals to the game.

Quote:
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I suggest making your own game then.
Ouch....the OP was just giving a suggestion to us and Anet...

Last edited by chessyang; Jun 28, 2006 at 09:35 PM // 21:35..
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Old Jun 28, 2006, 02:50 PM // 14:50   #87
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It will be totally unbalanced. Warriors only need this because they're supposed to tank a lot of mobs. Everything is balanced the way it is. If you do this, the warrior will be totally underpowered, and right now they are balanced.

I think my idea here is more balanced, and a little similar to this.

http://guildwarsguru.com/forum/showthread.php?t=3061422
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Old Jun 28, 2006, 04:26 PM // 16:26   #88
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I Wouldn't say warriors are balanced.
And not that it really matters, but that absorption rune allows warriors to take on literally millions of melee enemies roughly level 8. Because they do literally nothing to them. Of course, that definately makes running much easer for them.

And I think that absorbtion rune is a small imbalance. Ordinary melee attacks do almost nothing to warriors, and at the same time they can do great damage to you. When they have that high of armor, reducing your physicle damage to such a small amount, that -3 actually makes a dramatic difference against auto-attacks. Especially if your an assassin.
All of the classes deserve something small like that.
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Old Jun 28, 2006, 05:04 PM // 17:04   #89
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It's quite alright it is right now. Use your skillbars, forget equipment, that's what makes this game, right?
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Old Jun 28, 2006, 05:16 PM // 17:16   #90
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Warrior are quite balanced. There are so many counters to warriors I could probably name 10 that shut down a warrior completely off the top of my head. Asorption is really only good in PvE. In PvP the warrior is the last target on the list of things that need to die, and -3 dmg from 4 air eles is going to do squat.

Besides that warriors have to be in melee range to hit stuff, so kiting ftw, and this isn't even talking about how poor the warrior primary is. If every class gets a new no drawback rune, the warrior no draw back rune is going to have to get a buff (not likely) or the primary will have to get buffed.
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Old Jun 28, 2006, 05:28 PM // 17:28   #91
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its fine as is
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Old Jun 28, 2006, 09:19 PM // 21:19   #92
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Quote:
But also you have to take into account that the warrior absorption runes are only 1-2-3 damage redcuing each and looking at it, it barely matters too.
Absorption after incoming damage has been halved (or more) is no joke.
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Old Jun 28, 2006, 09:45 PM // 21:45   #93
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A very conditional -3 damage isn't really up to par with all that. If such things are implemented then give warriors a -5 ALWAYS rune.
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Old Jun 28, 2006, 10:03 PM // 22:03   #94
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adding new major changes like that will probably cause a riot, alot of people are against change, although i'm not one of those people I can see this creating more problems than solve dispite the benefits it may bring
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Old Jun 28, 2006, 10:22 PM // 22:22   #95
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Just remove absorbtion runes imo. Anet love their warriors too much to nerf them though.

Last edited by makosi; Jun 28, 2006 at 10:24 PM // 22:24..
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Old Jun 28, 2006, 11:06 PM // 23:06   #96
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Quote:
Originally Posted by rezabm
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It's quite alright it is right now. Use your skillbars, forget equipment, that's what makes this game, right?
Forget equipment? so you go into HoH wearing nothing, or even using runes?



Quote:
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adding new major changes like that will probably cause a riot, alot of people are against change, although i'm not one of those people I can see this creating more problems than solve dispite the benefits it may bring
I didnt really think of that, but I still would like to see something to help assassin...
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Old Jun 28, 2006, 11:18 PM // 23:18   #97
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Warriors don't need any runes, expecially not absorbtion runes, they get along fine without them. Absorbtion runes may be a great advantage over multiple casters attacking you, but those casters wern't doing any damage to begin with, their spells are what count.

This isn't about need, this is about want, Warrior has an improvement to something that is very useful for him, but not neccessary at all, a good skill combination and skill use is what makes or breaks a build, runes only enhance your abilities. What we are asking for is rune for other classes.

Other classes arn't somehow at a large advantage just because there are counters to melee, if there wern't any counters to casting then it would be an argument, but it obviously isn't. Besides that, there is at least one class who has it WORSE than Warrior, so trying to say warrior needs this advantage and nobody else deserves it is hogwash.

I understand that people don't want to take the time following a debate which has been here for a wile, but I am getting tired of this nonsense. Measuring Warriors weakness wile completely overlooking warriors strengths and other classes weaknesses is irrational, and pretending that Warrior simply needs a very small boost over everyone else because of it and that nobody else can afford a very small boost is really petty, you may not agree with the figures suggested by some of these players, but a small improvement to other casters specialties is just as reasonable as Warriors.

The desire to have more specialized runes outweighs the minor alteration which you percieve as unbalanced. Ever how easy it is to counter a warrior, one thing remains true reguardless, A warrior can survive more damage, before we include absorbtion, and no matter what you do to a warrior to decrease his defense, the Warrior still has a better chance of surviving over any other class. Add on top of that the tactical implication this brings, Warriors end up being overlooked for other targets because they cannot be taken down easily. All those counters for Warrior are no more crippling than all those counters for any other class, they are different, but equally potent, a Warriors defense is unmatched.
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Old Jun 28, 2006, 11:32 PM // 23:32   #98
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Everything's fine the way it is. The Warrior's only way to deal damage is by using melee attacks, they can be blinded, severly limiting their damage dealing, there are many hexes with Warriors being the sole targets in mind.
They are powerful, but there are powerful counter's to them.

The warriors need those Absporption runes. The casters don't need to reduce exhaustion, and the rangers don't need to fire farther.
Those are just silly 'I want' arguements.
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Old Jun 29, 2006, 12:00 AM // 00:00   #99
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I Swear to god, you people must have lost your minds with the arguments your using to say that only warriors should have a rune like this. Even if you don't like everyone having something, the arguments used to say only warriors need this apply 10x to assassins, so why shouldn't they get something?
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Old Jun 29, 2006, 12:02 AM // 00:02   #100
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Casters don't need reduce exhaustion and rangers don't need to fire further no more than warrior needs absorbtion runes, they work just fine without them. Need isn't the issue, want is, nobody plays this game out of neccessity, they play it because they want to play it more than others, and providing what players want is the only significant goal for a game developer, besides making money, which comes from providing players with what they want.

Fine isn't good enough, I don't play this game because it is fine, I play it because it is great, and I would like more Great additions. Nobody wants a fine game, or they would still be playing D2 and half life one. People want more, better, additions, and facination, providing that is the purpose of a game.

Warriors don't need absorbtion runes, and giving other classes their own specific runes can be done without unbalancing. There are powerful counters to elementist, strip their enchantments and they don't last for more than a second under fire, stop their casting, which is increadably easy, and they do nothing at all, it is alot easier to counter an Elementist than a Warrior, you blind a Warrior for 10 seconds and he is kicking your ass again in 11, strip an enchantment from an elementist and he has no energy management for a whole minute, meaning he will only cast about 6 good spells before he needs to rest. There are weaknesses to everything, if there was so much weakness that Warrior needed more absorbtion to be balanced, it wouldn't be a rune, it would be an initial advantage.

There is nothing silly about "What I Want", what players want is the most important part about a game, and listening to what players what players want is the most enjoyable bonus Anet provides to their players. Overlooking this is nothing short of a complete lack of perspective.

Some players might not like the idea of improvements to other classes because they think it would be broken, but there is always a way to improve and still be balanced at the same time, lack of perspective and creativity doesn't outrule possibility, that just obscures it. I will mark the oppositions statement right beside the addition of new classes. Just because dedicated players could not percieve the addition of more classes because they thought it could not be balanced doesn't mean anything, that is just weakness of mind and rather blind indeed. More specific runes can be added to every class, and believing it can not be done and that it can not be balanced is pure blindness.

The only real point is that people would enjoy them, and Anet could develope runes, in one way or another, which would improve other classes without breaking balance. Thinking otherwise is just as equally blind as believing Anet couldn't make more classes.

Last edited by BahamutKaiser; Jun 29, 2006 at 12:09 AM // 00:09..
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